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<a href="#pub-attribs">Public Attributes</a> &#124;
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<div class="title">LookAtTarget Class Reference</div>  </div>
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<p>Attaching this script to an object will make that object face the specified target. The most ideal use for this script is to attach it to the camera and make the camera look at its target.  
 <a href="class_look_at_target.html#details">More...</a></p>
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Inheritance diagram for LookAtTarget:</div>
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 <div class="center">
  <img src="class_look_at_target.png" usemap="#LookAtTarget_map" alt=""/>
  <map id="LookAtTarget_map" name="LookAtTarget_map">
</map>
 </div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:adbd37a758246b207498a101c6577a549"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_look_at_target.html#adbd37a758246b207498a101c6577a549">level</a> = 0</td></tr>
<tr class="separator:adbd37a758246b207498a101c6577a549"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab4b84682b1ab137028c5790bd6d2eeef"><td class="memItemLeft" align="right" valign="top">Transform&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_look_at_target.html#ab4b84682b1ab137028c5790bd6d2eeef">target</a></td></tr>
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<tr class="memitem:add5cf68fc2042be5079f9dea547390a1"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_look_at_target.html#add5cf68fc2042be5079f9dea547390a1">speed</a> = 8f</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Attaching this script to an object will make that object face the specified target. The most ideal use for this script is to attach it to the camera and make the camera look at its target. </p>
</div><h2 class="groupheader">Member Data Documentation</h2>
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          <td class="memname">int LookAtTarget.level = 0</td>
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          <td class="memname">float LookAtTarget.speed = 8f</td>
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          <td class="memname">Transform LookAtTarget.target</td>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li>D:/Projects/NGUI/Assets/NGUI/Examples/Scripts/Other/<a class="el" href="_look_at_target_8cs.html">LookAtTarget.cs</a></li>
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